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Should Online Communities Have Rights?

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On November 30th, 2012, NCsoft, a South Korea-based video game maker, shutdown one of its digital properties, a massive multiplayer online roleplaying game (MMORPG), City of Heroes. Its community of gamers, many of whom had played the game for several years, had earlier reacted with startled indignation when the closure was announced. Indeed, some held in-game protests in front of City Hall in the game's fictional capital; they called it Occupy Paragon City. (You can see video of one of the protests, along with live commentary, here.)


I never played City of Heroes, nor have I had much interaction with the MMORPG scene, but in this post, I want to consider some of the interesting developments around technology and community in the City of Heroes story. And I want to ask the question: should online communities have rights?


City of Heroes was released in 2004. While most MMORPGs, like Everquest and World of Warcraft, focused on a Tolkienesque fantasy setting, City of Heroes enabled use…